App for The Box
Mar. 14th, 2014 08:02 pmPlayer Information
Player name: Dara
Contact:
specialmandate
Are you over 18: Yup!
Characters in The Box Already: None
Character Information
Character Name: Arcee
Canon: Transformers: Prime
Canon Point: Inside Job, about when they get Starscream's message.
Is your character Dead, Undead or Alive: Alive
History: Boom
Personality:
Arcee is a rather complex individual, which is not something I ever expected to say about a giant robot. Getting to know her at all is a difficult thing to do, because nine times out of ten all you're going to get is the prickly exterior, where she is here for exactly none of your shit and doesn't mind telling you so - either verbally or simply with very skilful use of facial expressions and folded arms (worst case scenario - with a well placed foot to your face). Even her friends don't avoid this - if you're an idiot, she will tell you. If you piss her off, you will know about it. If anything, you know exactly where you stand, and maybe that's a good thing. As some might say, she doesn't suffer fools gladly.
But as I said, it means she's hard to get to know, and it's not entirely inadvertent on her part. Arcee has a terrible track record with being close to people - over the course of the Prime series, her number of partners is three. Number remaining alive: one. She's watched two die and come close to watching the third go the same way more than once, and it's had a pretty terrible effect on her. Part of her reluctance to be close to people is simply wanting to save both them and her the pain later on down the line. She's lived on one side of a war for a long, long time - you care too much, and it can destroy you.
However, this doesn't mean she hasn't gotten close to people. Her second partner, Cliffjumper, came along not so long after she lost her first partner, when she was closing herself off and insisting on going through things alone. Letting anything or anyone in at all would be to let the pain in. However, Cliffjumper wormed his way in there and he managed to convince her to join Optimus Prime on Earth, something she wasn't originally going to consider at all - she was getting into the idea of being a lone wolf at that point.
Now, though, she's an integral part of Team Prime - her belief in actively defending humanity is more about her loyalty to Optimus Prime and the team more than it is about her actually feeling beholden to humanity. Past the snark and the 'scrap this' attitude she can put out, Arcee does care, a hell of a lot, and she is savagely loyal to anybody she considers a friend - hell, Team Prime is her family, and she'd kill or die for any of them. However, war does terrible things to people, and it's taken Arcee a long while to learn that the world can't end when those terrible things happen. You have to pick up and let yourself move on as best you can, and not let it change you. She's not great at it all the time, but she works on it and she learns. It's a process.
One thing Arcee does do, though, and with a great fervour, is hold grudges. The loss of Tailgate right in front of her wasn't just a terrible blow to her emotional state, it was the start of a very long-running grudge against the culprit, Airachnid. It's much easier to hold grudges against people you can blame than to deal with the problem properly and emotionally, and Arcee managed to successfully convince herself for much of the early series that killing Airachnid would let her move on from Tailgate. It takes a couple of big screw ups to make her realise she can't just dash off on her own without thinking, and without that... Well, all that's left is to put on her big girl pants (... paint job? I don't even know) and deal with her emotions like an adult.
Her blind hatred of Airachnid was a big issue for much of canon, and she never really did learn to leave that behind - the problem went into stasis along with Airachnid herself, to some extent. Just the sight of her for a long time was enough to send Arcee, usually perfectly good at following orders, into the kind of reckless rage that leads you racing away from your team and into big trouble just to kill one 'Con.
There is also Starscream, who killed her second partner, although by the time Arcee found out it was a good while later. She despises him, but not quite so much as Airachnid - it could simply be that she had a good support group around her when Cliff died, didn't get a chance to shut down. Or maybe it's harder to build a good, destructive grudge on Cybertron's biggest screw up. Either way, she seems to have dealt with Cliffjumper in a much healthier way than she has Tailgate, whose death kind of festered inside of her, the wound still inclined to hurt at the worst possible times.
Another factor in this has been Jack, Arcee's latest partner. Much like with Cliffjumper to begin with, Arcee didn't particularly want to have much to do with Jack or humans in general beyond her duty of protecting them. Getting lumped with another partner - and one way more helpless than either Tailgate or Cliffjumper - definitely wasn't part of the plan. However, they... grew on each other. Again, much like with Cliffjumper. Seriously, Arcee can be kind of a soft touch when you get to know her. Case in point, the first day she goes to pick up Jack to take him back to base, she yells after him to "write a note to your mom - she worries!" - and then some time later she's angry because his mother doesn't trust a giant robot to look after her son.
To come to some kind of conclusion, Arcee is headstrong and independent sometimes to the point of coming across cold and distant, and she might be reckless as all hell, but she's a soldier through and through and a loyal ally, and someone you really want on your side.
Items on your character at canon point:
Abilities, Strengths and Weaknesses:
Abilities
Transformations
[Blades] She can transform her forearms so that they basically spout blades.
[Blasters] Ditto here - her forearms become firearms. (these will not work in game, but I just wanted to make that crack)
[Alternate Mode] She can transform into a motorcycle, and project a holographic rider (named Sadie) onto the back so she blends in. It can reach over 120mph, apparently.
Strengths
Arcee is a specialist hand-to-hand fighter, fairly good sharp-shooter with both her built-in weapons and some larger, two-handed ones and, being a twelve-foot-tall (thereabouts?) robot, is fairly hardy.
Weaknesses
For a Cybertronian, she is very small, far less powerful, and probably more fragile than most. She has a tendency to race off and get herself into trouble, and for someone who has made an attempt to stop caring, she sure does let caring too much rule her decisions a hell of a lot. There have been multiple Good Job Breaking It, Hero moments coming simply from Arcee shooting first, not asking questions at all, and from her complete inability to get over grudges. It's these things more than any lack of physical ability or skill that fail her.
Samples
Network/Action Spam Sample:
Test drive!
Prose Log Sample:
It wasn't long before she was down there. Hadn't been able to stay away, really. She was soon to be found in the storage area, stood in front of the Insecticon stasis pod and staring thoughtfully at the semi-transparent panel through which she could see the face of Airachnid, permanently frozen in an expression of profound shock.
After a long moment of simply staring at it intently, as though making sure it definitely wasn't going to move, she shifted back and leaned against the door. She was still watching the immobile Airachnid, but her optics were half shuttered and she wasn't really seeing it, not properly.
She really did, in a way, hope it was permanent. That Airachnid would stay in there for centuries and millennia and eons, untouched by time and the movement of Cybertronians and the very shifting of planets themselves. That in a best case scenario they would one day take the pod back to a restored Cybertron and leave it in some dark, half-rusted chamber, never to be thought of by anyone again, except maybe Arcee herself.
Because if there was one thing she wanted to do, it was remember.
A blind hatred, hot and crackling through her systems in some phantom approximation of real electricity, still coursed through her at the sight, the very thought of the Decepticon. Her optics flickered down towards the floor, then back up at Airachnid's unseeing gaze, at the sudden, unbidden thought that she felt more for Airachnid now maybe than she did for Tailgate.
Arcee wanted to move on. She did. Part of her still thought, somewhere, that if she just killed Airachnid, opened the pod and snuffed out her Spark right there before she had the chance to retaliate, the hatred and the pain would slowly fade out into the back of her processor to be eventually overwritten.
And even if that was something she would do... then what?
She was still figuring that out. Sometimes it felt like her life had built itself back up around that hate. Gouging it out? She wasn't even sure what she'd do after such a thing.
Airachnid was a crutch. You don't just throw away a crutch, you--
Her commlink pinged, jarring her back into awareness from a narrow-eyed, intense stare into the panel.
"Yeah?" was her approximation of a greeting after a few seconds, after dragging her gaze away from the pod and finally turning her back on it.
"Hey, Arcee, where are you?" Jack, voice semi-distracted; she could hear the general hustle and bustle of his school in the background.
"Back at base, where else would I..." She trailed off. "Scrap."
"You forgot." Not a question, and not really accusatory - where Raf might have been hurt and Miko petulant, Jack was just very slightly wryly amused. Just another reason he suited her much better than the other two.
"No, I didn't," she said, not quite defensively - it wasn't as though she needed to be. "Picking you up, going for a drive. I just got distracted."
"Sure thing - see you in twenty?"
"Make it fifteen." She grinned and cut the commlink, before hitting the switch to open the storage compartment door.
You didn't throw a crutch away. You found your feet with all the right support, and eventually you find you didn't need the crutch anyway.
Player name: Dara
Contact:
Are you over 18: Yup!
Characters in The Box Already: None
Character Information
Character Name: Arcee
Canon: Transformers: Prime
Canon Point: Inside Job, about when they get Starscream's message.
Is your character Dead, Undead or Alive: Alive
History: Boom
Personality:
Arcee is a rather complex individual, which is not something I ever expected to say about a giant robot. Getting to know her at all is a difficult thing to do, because nine times out of ten all you're going to get is the prickly exterior, where she is here for exactly none of your shit and doesn't mind telling you so - either verbally or simply with very skilful use of facial expressions and folded arms (worst case scenario - with a well placed foot to your face). Even her friends don't avoid this - if you're an idiot, she will tell you. If you piss her off, you will know about it. If anything, you know exactly where you stand, and maybe that's a good thing. As some might say, she doesn't suffer fools gladly.
But as I said, it means she's hard to get to know, and it's not entirely inadvertent on her part. Arcee has a terrible track record with being close to people - over the course of the Prime series, her number of partners is three. Number remaining alive: one. She's watched two die and come close to watching the third go the same way more than once, and it's had a pretty terrible effect on her. Part of her reluctance to be close to people is simply wanting to save both them and her the pain later on down the line. She's lived on one side of a war for a long, long time - you care too much, and it can destroy you.
However, this doesn't mean she hasn't gotten close to people. Her second partner, Cliffjumper, came along not so long after she lost her first partner, when she was closing herself off and insisting on going through things alone. Letting anything or anyone in at all would be to let the pain in. However, Cliffjumper wormed his way in there and he managed to convince her to join Optimus Prime on Earth, something she wasn't originally going to consider at all - she was getting into the idea of being a lone wolf at that point.
Now, though, she's an integral part of Team Prime - her belief in actively defending humanity is more about her loyalty to Optimus Prime and the team more than it is about her actually feeling beholden to humanity. Past the snark and the 'scrap this' attitude she can put out, Arcee does care, a hell of a lot, and she is savagely loyal to anybody she considers a friend - hell, Team Prime is her family, and she'd kill or die for any of them. However, war does terrible things to people, and it's taken Arcee a long while to learn that the world can't end when those terrible things happen. You have to pick up and let yourself move on as best you can, and not let it change you. She's not great at it all the time, but she works on it and she learns. It's a process.
One thing Arcee does do, though, and with a great fervour, is hold grudges. The loss of Tailgate right in front of her wasn't just a terrible blow to her emotional state, it was the start of a very long-running grudge against the culprit, Airachnid. It's much easier to hold grudges against people you can blame than to deal with the problem properly and emotionally, and Arcee managed to successfully convince herself for much of the early series that killing Airachnid would let her move on from Tailgate. It takes a couple of big screw ups to make her realise she can't just dash off on her own without thinking, and without that... Well, all that's left is to put on her big girl pants (... paint job? I don't even know) and deal with her emotions like an adult.
Her blind hatred of Airachnid was a big issue for much of canon, and she never really did learn to leave that behind - the problem went into stasis along with Airachnid herself, to some extent. Just the sight of her for a long time was enough to send Arcee, usually perfectly good at following orders, into the kind of reckless rage that leads you racing away from your team and into big trouble just to kill one 'Con.
There is also Starscream, who killed her second partner, although by the time Arcee found out it was a good while later. She despises him, but not quite so much as Airachnid - it could simply be that she had a good support group around her when Cliff died, didn't get a chance to shut down. Or maybe it's harder to build a good, destructive grudge on Cybertron's biggest screw up. Either way, she seems to have dealt with Cliffjumper in a much healthier way than she has Tailgate, whose death kind of festered inside of her, the wound still inclined to hurt at the worst possible times.
Another factor in this has been Jack, Arcee's latest partner. Much like with Cliffjumper to begin with, Arcee didn't particularly want to have much to do with Jack or humans in general beyond her duty of protecting them. Getting lumped with another partner - and one way more helpless than either Tailgate or Cliffjumper - definitely wasn't part of the plan. However, they... grew on each other. Again, much like with Cliffjumper. Seriously, Arcee can be kind of a soft touch when you get to know her. Case in point, the first day she goes to pick up Jack to take him back to base, she yells after him to "write a note to your mom - she worries!" - and then some time later she's angry because his mother doesn't trust a giant robot to look after her son.
To come to some kind of conclusion, Arcee is headstrong and independent sometimes to the point of coming across cold and distant, and she might be reckless as all hell, but she's a soldier through and through and a loyal ally, and someone you really want on your side.
Abilities, Strengths and Weaknesses:
Abilities
Transformations
[Blades] She can transform her forearms so that they basically spout blades.
[Blasters] Ditto here - her forearms become firearms. (these will not work in game, but I just wanted to make that crack)
[Alternate Mode] She can transform into a motorcycle, and project a holographic rider (named Sadie) onto the back so she blends in. It can reach over 120mph, apparently.
Strengths
Arcee is a specialist hand-to-hand fighter, fairly good sharp-shooter with both her built-in weapons and some larger, two-handed ones and, being a twelve-foot-tall (thereabouts?) robot, is fairly hardy.
Weaknesses
For a Cybertronian, she is very small, far less powerful, and probably more fragile than most. She has a tendency to race off and get herself into trouble, and for someone who has made an attempt to stop caring, she sure does let caring too much rule her decisions a hell of a lot. There have been multiple Good Job Breaking It, Hero moments coming simply from Arcee shooting first, not asking questions at all, and from her complete inability to get over grudges. It's these things more than any lack of physical ability or skill that fail her.
Samples
Network/Action Spam Sample:
Test drive!
Prose Log Sample:
It wasn't long before she was down there. Hadn't been able to stay away, really. She was soon to be found in the storage area, stood in front of the Insecticon stasis pod and staring thoughtfully at the semi-transparent panel through which she could see the face of Airachnid, permanently frozen in an expression of profound shock.
After a long moment of simply staring at it intently, as though making sure it definitely wasn't going to move, she shifted back and leaned against the door. She was still watching the immobile Airachnid, but her optics were half shuttered and she wasn't really seeing it, not properly.
She really did, in a way, hope it was permanent. That Airachnid would stay in there for centuries and millennia and eons, untouched by time and the movement of Cybertronians and the very shifting of planets themselves. That in a best case scenario they would one day take the pod back to a restored Cybertron and leave it in some dark, half-rusted chamber, never to be thought of by anyone again, except maybe Arcee herself.
Because if there was one thing she wanted to do, it was remember.
A blind hatred, hot and crackling through her systems in some phantom approximation of real electricity, still coursed through her at the sight, the very thought of the Decepticon. Her optics flickered down towards the floor, then back up at Airachnid's unseeing gaze, at the sudden, unbidden thought that she felt more for Airachnid now maybe than she did for Tailgate.
Arcee wanted to move on. She did. Part of her still thought, somewhere, that if she just killed Airachnid, opened the pod and snuffed out her Spark right there before she had the chance to retaliate, the hatred and the pain would slowly fade out into the back of her processor to be eventually overwritten.
And even if that was something she would do... then what?
She was still figuring that out. Sometimes it felt like her life had built itself back up around that hate. Gouging it out? She wasn't even sure what she'd do after such a thing.
Airachnid was a crutch. You don't just throw away a crutch, you--
Her commlink pinged, jarring her back into awareness from a narrow-eyed, intense stare into the panel.
"Yeah?" was her approximation of a greeting after a few seconds, after dragging her gaze away from the pod and finally turning her back on it.
"Hey, Arcee, where are you?" Jack, voice semi-distracted; she could hear the general hustle and bustle of his school in the background.
"Back at base, where else would I..." She trailed off. "Scrap."
"You forgot." Not a question, and not really accusatory - where Raf might have been hurt and Miko petulant, Jack was just very slightly wryly amused. Just another reason he suited her much better than the other two.
"No, I didn't," she said, not quite defensively - it wasn't as though she needed to be. "Picking you up, going for a drive. I just got distracted."
"Sure thing - see you in twenty?"
"Make it fifteen." She grinned and cut the commlink, before hitting the switch to open the storage compartment door.
You didn't throw a crutch away. You found your feet with all the right support, and eventually you find you didn't need the crutch anyway.